Rail Nation Update 6.6.1

 

Dear Rail Nation players,

We have made it our constant priority to improve your game and deliver frequent fixes and additions, in the interest of all. In this regard, we consider this next update as a very important step as it will eliminate many bugs and bring welcome changes that many of you have suggested or recommended to improve the gameplay.

We believe you are the most important element in the life and direction of the game and we would like to tell you once again how much your opinions and feedback mean to us. Players are the only reason why a game exists, and you folks are the steam that powers our Rail Nation engines!

 

Before introducing the full changelog, we would like to detail a few highlights that will come with this update.

 

These gameplay changes will be introduced to improve your experience, and we count on your feedback here in particular to help us understand if we “nailed it” or if we need a few more adjustments:

  • The “power bonus” will be introduced to every game server with the next restarts.
  • The American Dream scenarios have been partially rebalanced so that the faction points in the endgame phase don’t give 5,000 points but 3,000, effective with the next restarts.
  • The “Overtime” and “Strike” events have been refined and received an AI boost for an overall more pleasing outcome, also effective with the next restarts.

Aside from these changes, we have also reworked the tutorial, keeping it a bit shorter and more engaging:

  • While the original flow of the tutorial has been preserved, it has been made shorter by removing steps unnecessary to understand the game, and to get a head start.
  • The research points required to upgrade an engine has been reduced to maintain the coherence of the tutorial.The total rewards available to earn with the tutorial have been increased slightly compared with the previous tutorial.
  • All tutorial changes will be effective with the new starting game rounds.

The popular and especially convenient “multi-tool” for setting multiple schedules and servicing or upgrading several engines in one go has now been made available to all players. Since owning a Plus Account prior to this change was the only way to benefit from the tool, we have decided to give all Plus Accounts that are activated in the future an extra free lottery ticket.

 

Here is the complete changelog for the update.

(*= from next restart only)
  • (TUTORIAL) Many texts and steps have been reworked for a faster and more engaging experience.*
  • (TUTORIAL) Overall, the rewards earned throughout all the steps have been slightly increased.*
  • (TUTORIAL) The research points needed to upgrade the tutorial engine have been reduced to maintain a better game flow.*
  • (TUTORIAL) A few unnecessary steps have been removed for a more engaging pace.*
  • (PREREGISTRATION) The blocked slot duration for preregistered players has been reduced from 72 to 24 hours.*
  • (POWER BONUS) The power bonus will be made available in every game scenario with the next server restart.*
  • (POWER BONUS) The competition bonus will be removed 24 hours before the endgame phase begins.*
  • (AMERICAN DREAM) The faction points for the endgame have been reduced from 5,000 to 3,000.*
  • (NEWBIE BONUS) The bonus has been changed from a guaranteed revenue per tonne to a revenue x2 per tonne instead.*
  • (EVENT) The events "Overtime" and "Strike" have been modified with an AI boost for better results and overall more enjoyable gameplay.*
  • (PRESTIGE) The prestige earned from warehouses and harbours has been reduced by 75%.*
  • (MULTI-TOOL) The multi-tool has been made available to all players. As compensation, all new activations of Plus Accounts will be granted an additional lottery ticket.*
  • (PLATFORM X) Several features from the environment "Platform X" in its last instalment "Titans of Economy" will be brought to the vanilla game (all scenarios)*:
    • Worker auctions delays go down from 120 to 60 minutes
    • Home city prestige bonus is increased from 10,000 to 50,000
    • Trains will travel faster (visually) on the map
  • Lower-level bank limits are increased
  • (LOADING SCREEN) It is now possible to toggle the sound on/off before entering the game map.
  • (MOBILE) The default view of the train station is now "graphical" (instead of the "list view").
  • (RESEARCH) Research point visibility has been overhauled to now better indicate the relation between your current points versus your limit in the tech tree page.
  • (UI) The confirmation pop-up upon buying an engine has been removed.
  • (AMERICAN DREAM) Preregistered players that do not join the server until their city has been conquered shall no longer change faction when their city has been conquered by the other faction.*
  • (MOBILE) Important warnings in the train list now have coloured indicators with detailed information.
  • (TRAINSPOTTERS) We have replaced 10 "old" trainspotters from team members no longer working at Rail Nation with 10 "new" trainspotters (players who won the "All Star" challenge):
    • Trainspotter 01: BJHawk
    • Trainspotter 02: yansi
    • Trainspotter 03: Λπѧĩעλђ
    • Trainspotter 04: Sechzga
    • Trainspotter 06: Naike
    • Trainspotter 09: Nighttrain
    • Trainspotter 12: Zlooou
    • Trainspotter 15: Feuermelder
  • RN-2056 (ASSOCIATION) Clicking two times on "accept the invitation" to join an association will no longer kick the recruit out of the association.
  • RN-1998 (ASSOCIATION) In some instances, certain members would not count as full members, which should now no longer be the case.
  • RN-2328 (LOTTERY) The player will not receive research points from the lottery anymore if their research point limit is currently maxed out -- prior to this fix the extra points would be lost.
  • RN-2212 (MOBILE) The power bonus is no longer displayed with "0" for the price.
  • RN-4549 (MOBILE) The chat should no longer appear transparently below the manual schedule mode.
  • RN-2046 (TRACKS) The price displayed for a track extension will be the exact price the game actually charges -- previously and in certain situations, the price could be showed as higher than what was paid by players.
  • RN-1994 (WORKER) (GOLD) A bug has been fixed that would display incorrect Gold prices with a Gold worker active.
  • RN-2038 (GAME OVERLAY) Vouchers no longer cover the actual price of an engine.
  • RN-2209 (SCHEDULE) The estimated travel times should no longer be different with the actual times needed by trains -- hotfixed on 24th May.
  • RN-2210 (POWER BONUS) (SITTER) In sitter mode, if both players own a power bonus, the power bonus of the sitter will be shown to them instead of the bonus of the player they are sitting.
  • RN-2211 (POWER BONUS) It was possible, after activating the "100% reliability" bonus and the "watch other players" mode to see the player's own bonus displayed on their trains, even when they didn't have the bonus. This should no longer be the case.
  • RN-2049 (POWER BONUS) (SITTER) (TRACKS) The price for tracks would sometimes display the "bonus" price from the previous sitter -- this should no longer occur.
  • RN-2213 (STATION) The research point generating times should now be shown correctly.
  • RN-2039 (TRAIN) (MUSEUM) (SCHEDULE) Trains will no longer be invisible if instant reactivation is used from the museum and the train had a schedule when it was sent to the museum.
  • RN2051 (VIDEOS) It should no longer be the case that a video is "lost" when the building is being collected while moving from the first to the bonus video -- this would sometimes happen when switching to another user's station to watch more videos.
  • RN-2053 (HUD) (MENU) The lower menu buttons (association, inbox...) should now respond correctly in every instance.
  • RN-2728 (POST ENDGAME) An issue has been fixed that prevented players from logging in after the endgame had ended.
  • RN-4544 (TRAINS) Several issues have been fixed that would sometimes make trains vanish from the map.
  • RN-4574 (MANUAL SCHEDULE) The load and unload icons have been modified, such as their background, and the schedule button's contrast has been increased for more visibility.
  • RN-4576 (MANUAL SCHEDULE) Goods that are not requested anywhere in any of the connected cities/industries will have the load option removed. A message will indicate: "The goods cannot be picked up yet because no city has requested them."
  • RN-4596 (MANUAL SCHEDULE) Transports from warehouses and harbours should now work correctly in all instances.
  • RN-4619 (MANUAL SCHEDULE) In manual schedule mode, upon hovering over a city or landmark, the tool-tip which had gone missing should appear again.
  • RN-4622 (MOBILE) (MANUAL SCHEDULE) The same missing tool-tip bug has also been fixed on mobile.
  • RN-4707 (SHOP) All payment methods available should be displayed in the first shop view in every game server.